These overlays (sometimes known as bezels) display art on top of the game you're playing. To use them, you need a PC or Raspberry Pi (or other compatible system) running some version of MAME and the associated game software, as well as a widescreen (16x9) monitor mounted vertically. To display the overlay while playing a game, download the artwork file for that game overlay (it must have the same filename as the game), place it in the Artwork folder within your MAME directory and launch the game. (For instance, the software for the game Magic Sword is called msword.zip, so it requires a file in the Artwork directory also called msword.zip.)
All overlays are 4K resolution (2160 x 3840), and listed dimensions are for the game screen, relative to a 4K vertical monitor. The actual game screen size will depend on the resolution of your monitor.
Most of the overlays include multiple presets that let you choose the size of the game screen, access a "dark" version designed to look more like a dark arcade, and sometimes other options. To choose a preset, press Tab while running the game to bring up the MAME menu, select Video Options, and select a preset from the list.
Some overlays include Curved presets designed with a curved screen port, to better simulate the look of a CRT monitor. These presets work best if you are using a geometry shader that adds a curved look to the game screen. For an optimal experience, you may need to adjust your shaders to match the curvature of the screen shape in the overlay. If you are not using a geometry shader, you are using a shader that adds a curved bezel, or if you prefer a rectangular screen port, choose a Straight preset where applicable.
That frantic button-slapping sound emanating from your local 80s arcade was probably caused by Track & Field, a game that brought players the agony of defeat (and winning, really just general hand pain) across six Olympic-style events. Konami implemented the somewhat genius idea of making players quickly hit alternating buttons to make their pixelated athletes run, jump and throw, which added a level of athleticism or at least stamina to the game's two-player competition (and later led to replacement trackball controls as the buttons tended to wear out). Track & Field was one of the first arcade games to bring multiple sporting events to one game, and also helped establish Konami's trademark 80s character style that would be seen in games like Rush'n Attack, Castlevania, Contra and Double Dribble.
The TV cartoon series Wild West C.O.W.-Boys of Moo Mesa lasted for only two seasons on Saturday mornings in the early '90s, but it was around long enough to spawn an arcade adaptation that's still worth playing. As is usually the case, dastardly villains have kidnapped the game's love interest, and mutated bovine heroes Moo Montana, Cowlorado Kid and friends must battle their way through a herd of ornery, gun-toting steers to rescue her. The game features nicely realized art by and inspired by creator Ryan Brown, and we added a bit more art to the cabinet to better reflect the spirit of the game.