Red Baron, released the same year and using the same basic cabinet design and control stick as Battlezone, used similar 3D vector graphics to create a believable dogfighting experience. Though not exactly accurate from a simulation perspective (you cannot crash into the ground, though you can crash into mountains), the game features a variety of airborne and ground-based enemies to defeat, most notably biplanes that do their best to take you down first. Red Baron includes an adaptive difficulty setting that was designed to adjust to the average player skill of its arcade location (but it doesn't know you're playing on a computer 40 years later, and we won't tell).