One of a seemingly endless number of maze game clones lurking around every corner in the early 80s, Amidar was distinctive and original enough to stand out. Based loosely on the Japanese Amidakuji game, Amidar casts players as an ape (or a paint roller in some levels) trying to capture sections of an uneven grid while avoiding enemies (tribesmen on the ape levels, and pigs on the paint roller levels — just go with it). The enemies move in a predictable manner, but it's easy to get trapped, with a jump button helping you temporarily slow them down and a brief period of invincibility when claiming the four corners.